Levelcap, treasures and inventory in Diablo 3
There are only two weeks left untill the Blizzard Convention, Blizzcon opens its gates. But for now, we got only the information our lovely Bashiok lefts in the official Battle.net forums. Today he speaks about the Levelcap, the weight of items and treasures.
Asked about the maximun Levelcap, Bashiok only repeats an old statement of Jay Wilson:
The first and last thing said on it was in an interview with Jay at WWI when we first announced, and paraphrasing that: we will probably keep it about the same, level 99, but it always seemed like an arbitrary number to stop at so we may up it to 100.
Futhermore Bashiok, posts a litte article about the itemmanagent and the weight that items could have in Diablo 3:
A weight system is simply a different approach to inventory restrictions, and it’s actually fairly similar to a grid based system except that weight systems are generally augmented by a character stat instead of being item based upgrades.The main issue with these systems as they relate to Diablo III is they add an additional value to items. That secondary value works to complicate and thus slow down the inventory management of a player, drawing their attention away from the action, which is of course the main focus for us with Diablo III.I’ve played a few RPGs with weight systems, and they’re among my favorite games of all time, but it’s a case of choosing which systems works best for each game.
At last he explains, that there will be no locked treasures in Diablo 3 anymore. In addition to this he added, that treasures are going to have higher quality loot but they will be less placed, than in Diablo 2. Because of this Dungeons in Diablo 3 will be more interesting.




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